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sKit
0.0.9
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This is the complete list of members for sKit::SDL::PipelineBuilder, including all inherited members.
| addAttribute(Uint32 location, Uint32 bufferSlot, Uint32 offset=0, SDL_GPUVertexElementFormat format=SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3) -> PipelineBuilder & | sKit::SDL::PipelineBuilder | |
| addBuffer(Uint32 slot, Uint32 stride, SDL_GPUVertexInputRate inputRate=SDL_GPU_VERTEXINPUTRATE_VERTEX) -> PipelineBuilder & | sKit::SDL::PipelineBuilder | |
| addColorTarget(SDL_GPUTextureFormat format) -> PipelineBuilder & | sKit::SDL::PipelineBuilder | |
| build(SDL_GPUDevice *device) -> SDL_GPUGraphicsPipeline * | sKit::SDL::PipelineBuilder | |
| cullMode(SDL_GPUCullMode cullMode) -> PipelineBuilder & | sKit::SDL::PipelineBuilder | |
| shaders(SDL_GPUShader *vertexShader, SDL_GPUShader *fragmentShader) -> PipelineBuilder & | sKit::SDL::PipelineBuilder |