sKit
0.0.9
color.hpp
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#pragma once
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#include <glm/trigonometric.hpp>
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#include <glm/vec3.hpp>
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namespace
sKit
{
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namespace
color {
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auto
procedural
(
float
t, glm::vec3 a, glm::vec3 b, glm::vec3 c, glm::vec3 d)
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-> glm::vec3;
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}
// namespace color
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}
// namespace sKit
sKit::color::procedural
auto procedural(float t, glm::vec3 a, glm::vec3 b, glm::vec3 c, glm::vec3 d) -> glm::vec3
Definition:
color.cpp:6
sKit
Definition:
camera.hpp:8
sKit
color.hpp
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