sKit  0.0.9
color.hpp
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1 #pragma once
2 
3 #include <glm/trigonometric.hpp>
4 #include <glm/vec3.hpp>
5 
6 namespace sKit {
7 
9 namespace color {
10 
18 auto procedural(float t, glm::vec3 a, glm::vec3 b, glm::vec3 c, glm::vec3 d)
19  -> glm::vec3;
20 
21 } // namespace color
22 } // namespace sKit
sKit::color::procedural
auto procedural(float t, glm::vec3 a, glm::vec3 b, glm::vec3 c, glm::vec3 d) -> glm::vec3
Definition: color.cpp:6
sKit
Definition: camera.hpp:8