#include <camera.hpp>
Definition at line 10 of file camera.hpp.
◆ Camera() [1/2]
◆ Camera() [2/2]
| sKit::Camera::Camera |
( |
float |
width, |
|
|
float |
height |
|
) |
| |
◆ getPos()
| auto sKit::Camera::getPos |
( |
| ) |
-> glm::vec3 |
◆ getProjectionMatrix()
| auto sKit::Camera::getProjectionMatrix |
( |
| ) |
-> glm::mat4 |
◆ getViewMatrix()
| auto sKit::Camera::getViewMatrix |
( |
| ) |
-> glm::mat4 |
◆ setPos()
| auto sKit::Camera::setPos |
( |
glm::vec3 |
pos | ) |
-> void |
◆ update()
| auto sKit::Camera::update |
( |
SDL_Event * |
event | ) |
-> void |
The documentation for this class was generated from the following files: