#include <renderpass.hpp>
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| | DrawPass (SDL_GPUCommandBuffer *commandBuffer, SDL_Window *window) |
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| void | addVertexBinding (SDL_GPUBuffer *buffer) |
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| void | addIndexBuffer (SDL_GPUBuffer *buffer, Uint32 numIndices) |
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| void | draw (SDL_GPUGraphicsPipeline *pipeline=nullptr) |
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Definition at line 36 of file renderpass.hpp.
◆ DrawPass()
| sKit::sdl::DrawPass::DrawPass |
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SDL_GPUCommandBuffer * |
commandBuffer, |
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SDL_Window * |
window |
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) |
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inline |
◆ addIndexBuffer()
| void sKit::sdl::DrawPass::addIndexBuffer |
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SDL_GPUBuffer * |
buffer, |
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Uint32 |
numIndices |
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) |
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inline |
◆ addVertexBinding()
| void sKit::sdl::DrawPass::addVertexBinding |
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SDL_GPUBuffer * |
buffer | ) |
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inline |
◆ draw()
| void sKit::sdl::DrawPass::draw |
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SDL_GPUGraphicsPipeline * |
pipeline = nullptr | ) |
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inline |
The documentation for this class was generated from the following file: